![]() There's the delightfully weird-looking Panorama Toh (1983). There's Riglas (1986), an adventure-RPG hybrid with a "studio" perspective that looks like it could have been influenced by Quest for Glory if Riglas hadn't come out first. Paladin (1985) is a fun-looking RPG-platformer hybrid. Was SSI influenced by this Japanese game? I'll never know because I can't play it. ![]() I desperately want to find the people involved and ask, why Mad Paradox? Why not any of the host of 1980s and early 1990s Japanese PC RPGs that look so much more interesting? There's Fantasian (1985), which coupled first-person dungeon exploration with top-down grid-based tactical combat before Pool of Radiance did it in the U.S. By all appearances, the company seems to have existed solely to bring Mad Paradox to an American market. I don't know where they were located or who was on the staff. The title screen of the game itself is the only evidence. Nearly 30 years later, I can't even find any evidence that a company called Samourai existed.
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